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Contact.getNext
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How to use
getNext
method
in
org.jbox2d.dynamics.contacts.Contact

Best Java code snippets using org.jbox2d.dynamics.contacts.Contact.getNext (Showing top 10 results out of 315)

origin: libgdx/libgdx

  c = cNuke.getNext();
  destroy(cNuke);
  continue;
  c = cNuke.getNext();
  destroy(cNuke);
  continue;
 c = c.getNext();
 continue;
 c = cNuke.getNext();
 destroy(cNuke);
 continue;
c = c.getNext();
origin: libgdx/libgdx

for (Contact c = m_contactManager.m_contactList; c != null; c = c.getNext()) {
 Fixture fixtureA = c.getFixtureA();
 Fixture fixtureB = c.getFixtureB();
origin: jbox2d/jbox2d

  c = cNuke.getNext();
  destroy(cNuke);
  continue;
  c = cNuke.getNext();
  destroy(cNuke);
  continue;
 c = c.getNext();
 continue;
 c = cNuke.getNext();
 destroy(cNuke);
 continue;
c = c.getNext();
origin: andmizi/MobikeTags

  c = cNuke.getNext();
  destroy(cNuke);
  continue;
  c = cNuke.getNext();
  destroy(cNuke);
  continue;
 c = c.getNext();
 continue;
 c = cNuke.getNext();
 destroy(cNuke);
 continue;
c = c.getNext();
origin: org.jbox2d/jbox2d-library

  c = cNuke.getNext();
  destroy(cNuke);
  continue;
  c = cNuke.getNext();
  destroy(cNuke);
  continue;
 c = c.getNext();
 continue;
 c = cNuke.getNext();
 destroy(cNuke);
 continue;
c = c.getNext();
origin: com.github.almasb/fxgl-physics

    c = cNuke.getNext();
    destroy(cNuke);
    continue;
    c = cNuke.getNext();
    destroy(cNuke);
    continue;
  c = c.getNext();
  continue;
  c = cNuke.getNext();
  destroy(cNuke);
  continue;
c = c.getNext();
origin: jbox2d/jbox2d

for (Contact c = m_contactManager.m_contactList; c != null; c = c.getNext()) {
 Fixture fixtureA = c.getFixtureA();
 Fixture fixtureB = c.getFixtureB();
origin: org.jbox2d/jbox2d-library

for (Contact c = m_contactManager.m_contactList; c != null; c = c.getNext()) {
 Fixture fixtureA = c.getFixtureA();
 Fixture fixtureB = c.getFixtureB();
origin: andmizi/MobikeTags

for (Contact c = m_contactManager.m_contactList; c != null; c = c.getNext()) {
 Fixture fixtureA = c.getFixtureA();
 Fixture fixtureB = c.getFixtureB();
origin: com.github.almasb/fxgl-physics

for (Contact c = world.getContactManager().m_contactList; c != null; c = c.getNext()) {
  Fixture fixtureA = c.getFixtureA();
  Fixture fixtureB = c.getFixtureB();
org.jbox2d.dynamics.contactsContactgetNext

Javadoc

Get the next contact in the world's contact list.

Popular methods of Contact

  • getFixtureA
    Get the first fixture in this contact.
  • getFixtureB
    Get the second fixture in this contact.
  • setEnabled
    Enable/disable this contact. This can be used inside the pre-solve contact listener. The contact is
  • getManifold
    Get the contact manifold. Do not set the point count to zero. Instead call Disable.
  • evaluate
  • flagForFiltering
    Flag this contact for filtering. Filtering will occur the next time step.
  • getChildIndexA
  • getChildIndexB
  • init
    initialization for pooling
  • isEnabled
    Has this contact been disabled?
  • isTouching
    Is this contact touching
  • mixFriction
    Friction mixing law. The idea is to allow either fixture to drive the restitution to zero. For examp
  • isTouching,
  • mixFriction,
  • mixRestitution,
  • update,
  • getWorldManifold,
  • setTangentSpeed,
  • getFriction,
  • getRestitution,
  • getTangentSpeed

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