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Contact.update
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How to use
update
method
in
org.jbox2d.dynamics.contacts.Contact

Best Java code snippets using org.jbox2d.dynamics.contacts.Contact.update (Showing top 10 results out of 315)

origin: libgdx/libgdx

c.update(m_contactListener);
c = c.getNext();
origin: libgdx/libgdx

minContact.update(m_contactManager.m_contactListener);
minContact.m_flags &= ~Contact.TOI_FLAG;
++minContact.m_toiCount;
   contact.update(m_contactManager.m_contactListener);
origin: jbox2d/jbox2d

c.update(m_contactListener);
c = c.getNext();
origin: jbox2d/jbox2d

minContact.update(m_contactManager.m_contactListener);
minContact.m_flags &= ~Contact.TOI_FLAG;
++minContact.m_toiCount;
   contact.update(m_contactManager.m_contactListener);
origin: andmizi/MobikeTags

c.update(m_contactListener);
c = c.getNext();
origin: org.jbox2d/jbox2d-library

c.update(m_contactListener);
c = c.getNext();
origin: com.github.almasb/fxgl-physics

c.update(m_contactListener);
c = c.getNext();
origin: andmizi/MobikeTags

minContact.update(m_contactManager.m_contactListener);
minContact.m_flags &= ~Contact.TOI_FLAG;
++minContact.m_toiCount;
   contact.update(m_contactManager.m_contactListener);
origin: org.jbox2d/jbox2d-library

minContact.update(m_contactManager.m_contactListener);
minContact.m_flags &= ~Contact.TOI_FLAG;
++minContact.m_toiCount;
   contact.update(m_contactManager.m_contactListener);
origin: com.github.almasb/fxgl-physics

minContact.update(m_contactManager.m_contactListener);
minContact.m_flags &= ~Contact.TOI_FLAG;
++minContact.m_toiCount;
      contact.update(m_contactManager.m_contactListener);
org.jbox2d.dynamics.contactsContactupdate

Popular methods of Contact

  • getFixtureA
    Get the first fixture in this contact.
  • getFixtureB
    Get the second fixture in this contact.
  • setEnabled
    Enable/disable this contact. This can be used inside the pre-solve contact listener. The contact is
  • getManifold
    Get the contact manifold. Do not set the point count to zero. Instead call Disable.
  • evaluate
  • flagForFiltering
    Flag this contact for filtering. Filtering will occur the next time step.
  • getChildIndexA
  • getChildIndexB
  • getNext
    Get the next contact in the world's contact list.
  • init
    initialization for pooling
  • isEnabled
    Has this contact been disabled?
  • isTouching
    Is this contact touching
  • isEnabled,
  • isTouching,
  • mixFriction,
  • mixRestitution,
  • getWorldManifold,
  • setTangentSpeed,
  • getFriction,
  • getRestitution,
  • getTangentSpeed

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