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Contact.evaluate
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How to use
evaluate
method
in
org.jbox2d.dynamics.contacts.Contact

Best Java code snippets using org.jbox2d.dynamics.contacts.Contact.evaluate (Showing top 5 results out of 315)

origin: libgdx/libgdx

evaluate(m_manifold, xfA, xfB);
touching = m_manifold.pointCount > 0;
origin: jbox2d/jbox2d

evaluate(m_manifold, xfA, xfB);
touching = m_manifold.pointCount > 0;
origin: com.github.almasb/fxgl-physics

evaluate(m_manifold, xfA, xfB);
touching = m_manifold.pointCount > 0;
origin: org.jbox2d/jbox2d-library

evaluate(m_manifold, xfA, xfB);
touching = m_manifold.pointCount > 0;
origin: andmizi/MobikeTags

evaluate(m_manifold, xfA, xfB);
touching = m_manifold.pointCount > 0;
org.jbox2d.dynamics.contactsContactevaluate

Popular methods of Contact

  • getFixtureA
    Get the first fixture in this contact.
  • getFixtureB
    Get the second fixture in this contact.
  • setEnabled
    Enable/disable this contact. This can be used inside the pre-solve contact listener. The contact is
  • getManifold
    Get the contact manifold. Do not set the point count to zero. Instead call Disable.
  • flagForFiltering
    Flag this contact for filtering. Filtering will occur the next time step.
  • getChildIndexA
  • getChildIndexB
  • getNext
    Get the next contact in the world's contact list.
  • init
    initialization for pooling
  • isEnabled
    Has this contact been disabled?
  • isTouching
    Is this contact touching
  • mixFriction
    Friction mixing law. The idea is to allow either fixture to drive the restitution to zero. For examp
  • isTouching,
  • mixFriction,
  • mixRestitution,
  • update,
  • getWorldManifold,
  • setTangentSpeed,
  • getFriction,
  • getRestitution,
  • getTangentSpeed

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