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Contact.getChildIndexA
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How to use
getChildIndexA
method
in
org.jbox2d.dynamics.contacts.Contact

Best Java code snippets using org.jbox2d.dynamics.contacts.Contact.getChildIndexA (Showing top 20 results out of 315)

origin: libgdx/libgdx

/** Get the child primitive index for fixture A. */
public int getChildIndexA () {
  return contact.getChildIndexA();
}
origin: libgdx/libgdx

  Fixture fA = edge.contact.getFixtureA();
  Fixture fB = edge.contact.getFixtureB();
  int iA = edge.contact.getChildIndexA();
  int iB = edge.contact.getChildIndexB();
indexA = c.getChildIndexA();
indexB = c.getChildIndexB();
bodyA = fixtureA.getBody();
origin: libgdx/libgdx

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
int indexA = c.getChildIndexA();
int indexB = c.getChildIndexB();
Body bodyA = fixtureA.getBody();
origin: libgdx/libgdx

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
fixtureA.getAABB(c.getChildIndexA()).getCenterToOut(cA);
fixtureB.getAABB(c.getChildIndexB()).getCenterToOut(cB);
m_debugDraw.drawSegment(cA, cB, color);
origin: libgdx/libgdx

int indexA = c.getChildIndexA();
int indexB = c.getChildIndexB();
origin: jbox2d/jbox2d

  Fixture fA = edge.contact.getFixtureA();
  Fixture fB = edge.contact.getFixtureB();
  int iA = edge.contact.getChildIndexA();
  int iB = edge.contact.getChildIndexB();
indexA = c.getChildIndexA();
indexB = c.getChildIndexB();
bodyA = fixtureA.getBody();
origin: jbox2d/jbox2d

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
int indexA = c.getChildIndexA();
int indexB = c.getChildIndexB();
Body bodyA = fixtureA.getBody();
origin: jbox2d/jbox2d

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
fixtureA.getAABB(c.getChildIndexA()).getCenterToOut(cA);
fixtureB.getAABB(c.getChildIndexB()).getCenterToOut(cB);
m_debugDraw.drawSegment(cA, cB, color);
origin: jbox2d/jbox2d

int indexA = c.getChildIndexA();
int indexB = c.getChildIndexB();
origin: andmizi/MobikeTags

  Fixture fA = edge.contact.getFixtureA();
  Fixture fB = edge.contact.getFixtureB();
  int iA = edge.contact.getChildIndexA();
  int iB = edge.contact.getChildIndexB();
indexA = c.getChildIndexA();
indexB = c.getChildIndexB();
bodyA = fixtureA.getBody();
origin: com.github.almasb/fxgl-physics

    Fixture fA = edge.contact.getFixtureA();
    Fixture fB = edge.contact.getFixtureB();
    int iA = edge.contact.getChildIndexA();
    int iB = edge.contact.getChildIndexB();
indexA = c.getChildIndexA();
indexB = c.getChildIndexB();
bodyA = fixtureA.getBody();
origin: org.jbox2d/jbox2d-library

  Fixture fA = edge.contact.getFixtureA();
  Fixture fB = edge.contact.getFixtureB();
  int iA = edge.contact.getChildIndexA();
  int iB = edge.contact.getChildIndexB();
indexA = c.getChildIndexA();
indexB = c.getChildIndexB();
bodyA = fixtureA.getBody();
origin: andmizi/MobikeTags

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
int indexA = c.getChildIndexA();
int indexB = c.getChildIndexB();
Body bodyA = fixtureA.getBody();
origin: org.jbox2d/jbox2d-library

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
int indexA = c.getChildIndexA();
int indexB = c.getChildIndexB();
Body bodyA = fixtureA.getBody();
origin: com.github.almasb/fxgl-physics

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
int indexA = c.getChildIndexA();
int indexB = c.getChildIndexB();
Body bodyA = fixtureA.getBody();
origin: org.jbox2d/jbox2d-library

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
fixtureA.getAABB(c.getChildIndexA()).getCenterToOut(cA);
fixtureB.getAABB(c.getChildIndexB()).getCenterToOut(cB);
m_debugDraw.drawSegment(cA, cB, color);
origin: andmizi/MobikeTags

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
fixtureA.getAABB(c.getChildIndexA()).getCenterToOut(cA);
fixtureB.getAABB(c.getChildIndexB()).getCenterToOut(cB);
m_debugDraw.drawSegment(cA, cB, color);
origin: com.github.almasb/fxgl-physics

Fixture fixtureA = c.getFixtureA();
Fixture fixtureB = c.getFixtureB();
fixtureA.getAABB(c.getChildIndexA()).getCenterToOut(cA);
fixtureB.getAABB(c.getChildIndexB()).getCenterToOut(cB);
debugDraw.drawSegment(cA, cB, color);
origin: andmizi/MobikeTags

int indexA = c.getChildIndexA();
int indexB = c.getChildIndexB();
origin: org.jbox2d/jbox2d-library

int indexA = c.getChildIndexA();
int indexB = c.getChildIndexB();
org.jbox2d.dynamics.contactsContactgetChildIndexA

Popular methods of Contact

  • getFixtureA
    Get the first fixture in this contact.
  • getFixtureB
    Get the second fixture in this contact.
  • setEnabled
    Enable/disable this contact. This can be used inside the pre-solve contact listener. The contact is
  • getManifold
    Get the contact manifold. Do not set the point count to zero. Instead call Disable.
  • evaluate
  • flagForFiltering
    Flag this contact for filtering. Filtering will occur the next time step.
  • getChildIndexB
  • getNext
    Get the next contact in the world's contact list.
  • init
    initialization for pooling
  • isEnabled
    Has this contact been disabled?
  • isTouching
    Is this contact touching
  • mixFriction
    Friction mixing law. The idea is to allow either fixture to drive the restitution to zero. For examp
  • isTouching,
  • mixFriction,
  • mixRestitution,
  • update,
  • getWorldManifold,
  • setTangentSpeed,
  • getFriction,
  • getRestitution,
  • getTangentSpeed

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