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Contact.isTouching
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How to use
isTouching
method
in
org.jbox2d.dynamics.contacts.Contact

Best Java code snippets using org.jbox2d.dynamics.contacts.Contact.isTouching (Showing top 16 results out of 315)

origin: libgdx/libgdx

public boolean isTouching () {
  return contact.isTouching();
}
origin: libgdx/libgdx

Body bodyB = fixtureB.getBody();
if (m_contactListener != null && c.isTouching()) {
 m_contactListener.endContact(c);
origin: libgdx/libgdx

if (contact.isEnabled() == false || contact.isTouching() == false) {
 continue;
origin: libgdx/libgdx

if (minContact.isEnabled() == false || minContact.isTouching() == false) {
   if (contact.isTouching() == false) {
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
origin: jbox2d/jbox2d

Body bodyB = fixtureB.getBody();
if (m_contactListener != null && c.isTouching()) {
 m_contactListener.endContact(c);
origin: jbox2d/jbox2d

if (contact.isEnabled() == false || contact.isTouching() == false) {
 continue;
origin: jbox2d/jbox2d

if (minContact.isEnabled() == false || minContact.isTouching() == false) {
   if (contact.isTouching() == false) {
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
origin: org.jbox2d/jbox2d-library

Body bodyB = fixtureB.getBody();
if (m_contactListener != null && c.isTouching()) {
 m_contactListener.endContact(c);
origin: andmizi/MobikeTags

Body bodyB = fixtureB.getBody();
if (m_contactListener != null && c.isTouching()) {
 m_contactListener.endContact(c);
origin: com.github.almasb/fxgl-physics

Body bodyB = fixtureB.getBody();
if (m_contactListener != null && c.isTouching()) {
  m_contactListener.endContact(c);
origin: org.jbox2d/jbox2d-library

if (contact.isEnabled() == false || contact.isTouching() == false) {
 continue;
origin: com.github.almasb/fxgl-physics

if (!contact.isEnabled() || !contact.isTouching()) {
  continue;
origin: andmizi/MobikeTags

if (contact.isEnabled() == false || contact.isTouching() == false) {
 continue;
origin: andmizi/MobikeTags

if (minContact.isEnabled() == false || minContact.isTouching() == false) {
   if (contact.isTouching() == false) {
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
origin: org.jbox2d/jbox2d-library

if (minContact.isEnabled() == false || minContact.isTouching() == false) {
   if (contact.isTouching() == false) {
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
origin: com.github.almasb/fxgl-physics

if (!minContact.isEnabled() || !minContact.isTouching()) {
      if (!contact.isTouching()) {
        other.m_sweep.set(backup1);
        other.synchronizeTransform();
org.jbox2d.dynamics.contactsContactisTouching

Javadoc

Is this contact touching

Popular methods of Contact

  • getFixtureA
    Get the first fixture in this contact.
  • getFixtureB
    Get the second fixture in this contact.
  • setEnabled
    Enable/disable this contact. This can be used inside the pre-solve contact listener. The contact is
  • getManifold
    Get the contact manifold. Do not set the point count to zero. Instead call Disable.
  • evaluate
  • flagForFiltering
    Flag this contact for filtering. Filtering will occur the next time step.
  • getChildIndexA
  • getChildIndexB
  • getNext
    Get the next contact in the world's contact list.
  • init
    initialization for pooling
  • isEnabled
    Has this contact been disabled?
  • mixFriction
    Friction mixing law. The idea is to allow either fixture to drive the restitution to zero. For examp
  • isEnabled,
  • mixFriction,
  • mixRestitution,
  • update,
  • getWorldManifold,
  • setTangentSpeed,
  • getFriction,
  • getRestitution,
  • getTangentSpeed

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