public void setV (float v) { super.setV(v); vertices[V2] = v; vertices[V3] = v; }
public void setRegionHeight (int height) { if (isFlipY()) { setV(v2 + height / (float)texture.getHeight()); } else { setV2(v + height / (float)texture.getHeight()); } }
public void setRegionHeight (int height) { if (isFlipY()) { setV(v2 + height / (float)texture.getHeight()); } else { setV2(v + height / (float)texture.getHeight()); } }
public void setV (float v) { super.setV(v); vertices[V2] = v; vertices[V3] = v; }
public void setRegionHeight (int height) { if (isFlipY()) { setV(v2 + height / (float)texture.getHeight()); } else { setV2(v + height / (float)texture.getHeight()); } }
public void setRegionY (int y) { setV(y / (float)texture.getHeight()); }
public void setRegionY (int y) { setV(y / (float)texture.getHeight()); }
public void setV (float v) { super.setV(v); vertices[V2] = v; vertices[V3] = v; }
public void setRegionY (int y) { setV(y / (float)texture.getHeight()); }