public void setRegionHeight (int height) { if (isFlipY()) { setV(v2 + height / (float)texture.getHeight()); } else { setV2(v + height / (float)texture.getHeight()); } }
public void setRegionHeight (int height) { if (isFlipY()) { setV(v2 + height / (float)texture.getHeight()); } else { setV2(v + height / (float)texture.getHeight()); } }
@Override public boolean isFlipY() { return !super.isFlipY(); }
public void setRegionHeight (int height) { if (isFlipY()) { setV(v2 + height / (float)texture.getHeight()); } else { setV2(v + height / (float)texture.getHeight()); } }