public void setU2 (float u2) { super.setU2(u2); vertices[U3] = u2; vertices[U4] = u2; }
public void setU2 (float u2) { super.setU2(u2); vertices[U3] = u2; vertices[U4] = u2; }
public void setRegionWidth (int width) { if (isFlipX()) { setU(u2 + width / (float)texture.getWidth()); } else { setU2(u + width / (float)texture.getWidth()); } }
public void setRegionWidth (int width) { if (isFlipX()) { setU(u2 + width / (float)texture.getWidth()); } else { setU2(u + width / (float)texture.getWidth()); } }
public void setU2 (float u2) { super.setU2(u2); vertices[U3] = u2; vertices[U4] = u2; }
public void setRegionWidth (int width) { if (isFlipX()) { setU(u2 + width / (float)texture.getWidth()); } else { setU2(u + width / (float)texture.getWidth()); } }