public void setU (float u) { super.setU(u); vertices[U1] = u; vertices[U2] = u; }
public void setRegionWidth (int width) { if (isFlipX()) { setU(u2 + width / (float)texture.getWidth()); } else { setU2(u + width / (float)texture.getWidth()); } }
public void setRegionWidth (int width) { if (isFlipX()) { setU(u2 + width / (float)texture.getWidth()); } else { setU2(u + width / (float)texture.getWidth()); } }
public void setU (float u) { super.setU(u); vertices[U1] = u; vertices[U2] = u; }
public void setRegionWidth (int width) { if (isFlipX()) { setU(u2 + width / (float)texture.getWidth()); } else { setU2(u + width / (float)texture.getWidth()); } }
public void setRegionX (int x) { setU(x / (float)texture.getWidth()); }
public void setRegionX (int x) { setU(x / (float)texture.getWidth()); }
public void setU (float u) { super.setU(u); vertices[U1] = u; vertices[U2] = u; }
public void setRegionX (int x) { setU(x / (float)texture.getWidth()); }