public void setV2 (float v2) { super.setV2(v2); vertices[V1] = v2; vertices[V4] = v2; }
public void setV2 (float v2) { super.setV2(v2); vertices[V1] = v2; vertices[V4] = v2; }
public void setRegionHeight (int height) { if (isFlipY()) { setV(v2 + height / (float)texture.getHeight()); } else { setV2(v + height / (float)texture.getHeight()); } }
public void setRegionHeight (int height) { if (isFlipY()) { setV(v2 + height / (float)texture.getHeight()); } else { setV2(v + height / (float)texture.getHeight()); } }
public void setV2 (float v2) { super.setV2(v2); vertices[V1] = v2; vertices[V4] = v2; }
public void setRegionHeight (int height) { if (isFlipY()) { setV(v2 + height / (float)texture.getHeight()); } else { setV2(v + height / (float)texture.getHeight()); } }