/** Applies the translation to the current transformation matrix of each controller. */ public void translate (Vector3 translation) { for (int i = 0, n = controllers.size; i < n; i++) controllers.get(i).translate(translation); }
/** Applies the translation to the current transformation matrix of each controller. */ public void translate (Vector3 translation) { for (int i = 0, n = controllers.size; i < n; i++) controllers.get(i).translate(translation); }
private void addEmitter( float[] colors, Texture particleTexture, Vector3 translation, Vector3 actionAxis, float actionRotation){ ParticleController controller = createBillboardController(colors, particleTexture); controller.init(); controller.start(); emitters.add(controller); controller.translate(translation); ui.addAction(new RotationAction(controller, actionAxis, actionRotation)); }
/** Applies the translation to the current transformation matrix of each controller. */ public void translate (Vector3 translation) { for (int i = 0, n = controllers.size; i < n; i++) controllers.get(i).translate(translation); }