@Override public void end () { for (int i = 0; i < controller.particles.size; ++i) { particleControllerChannel.data[i].end(); } }
@Override public void killParticles (int startIndex, int count) { for (int i = startIndex, c = startIndex + count; i < c; ++i) { particleControllerChannel.data[i].end(); } }
@Override public void killParticles (int startIndex, int count) { for (int i = startIndex, c = startIndex + count; i < c; ++i) { particleControllerChannel.data[i].end(); } }
@Override public void end () { for (int i = 0; i < controller.particles.size; ++i) { particleControllerChannel.data[i].end(); } }
public void end () { for (int i = 0, n = controllers.size; i < n; i++) controllers.get(i).end(); }
/** Reset the simulation. */ public void reset () { end(); start(); }
@Override public void killParticles (int startIndex, int count) { for (int i = startIndex, c = startIndex + count; i < c; ++i) { ParticleController controller = particleControllerChannel.data[i]; controller.end(); pool.free(controller); particleControllerChannel.data[i] = null; } }
@Override public void killParticles (int startIndex, int count) { for (int i = startIndex, c = startIndex + count; i < c; ++i) { ParticleController controller = particleControllerChannel.data[i]; controller.end(); pool.free(controller); particleControllerChannel.data[i] = null; } }
/** Reset the simulation. */ public void reset () { end(); start(); }
public void end () { for (int i = 0, n = controllers.size; i < n; i++) controllers.get(i).end(); }
/** Initialize the controller. All the sub systems will be initialized and binded to the controller. Must be called before any * other method. */ public void init () { bind(); if (particles != null) { end(); particleChannels.resetIds(); } allocateChannels(emitter.maxParticleCount); emitter.init(); for (Influencer influencer : influencers) influencer.init(); renderer.init(); }
/** Initialize the controller. All the sub systems will be initialized and binded to the controller. Must be called before any * other method. */ public void init () { bind(); if (particles != null) { end(); particleChannels.resetIds(); } allocateChannels(emitter.maxParticleCount); emitter.init(); for (Influencer influencer : influencers) influencer.init(); renderer.init(); }
controller.end();
controller.end();
@Override public void end () { for (int i = 0; i < controller.particles.size; ++i) { particleControllerChannel.data[i].end(); } }
@Override public void killParticles (int startIndex, int count) { for (int i = startIndex, c = startIndex + count; i < c; ++i) { particleControllerChannel.data[i].end(); } }
public void end () { for (int i = 0, n = controllers.size; i < n; i++) controllers.get(i).end(); }
@Override public void killParticles (int startIndex, int count) { for (int i = startIndex, c = startIndex + count; i < c; ++i) { ParticleController controller = particleControllerChannel.data[i]; controller.end(); pool.free(controller); particleControllerChannel.data[i] = null; } }
/** Reset the simulation. */ public void reset () { end(); start(); }
/** Initialize the controller. All the sub systems will be initialized and binded to the controller. Must be called before any * other method. */ public void init () { bind(); if (particles != null) { end(); particleChannels.resetIds(); } allocateChannels(emitter.maxParticleCount); emitter.init(); for (Influencer influencer : influencers) influencer.init(); renderer.init(); }