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Pose3DBasics.getZ
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How to use
getZ
method
in
us.ihmc.euclid.geometry.interfaces.Pose3DBasics

Best Java code snippets using us.ihmc.euclid.geometry.interfaces.Pose3DBasics.getZ (Showing top 2 results out of 315)

origin: us.ihmc/euclid-geometry

/**
* Rotates, then adds the translation (x, y, z) to this pose 3D.
* <p>
* Use this method if the translation (x, y, z) is expressed in the local coordinates described by
* this pose 3D. Otherwise, use {@link #prependTranslation(double, double, double)}.
* </p>
*
* @param x the translation distance along the x-axis.
* @param y the translation distance along the y-axis.
* @param z the translation distance along the z-axis.
*/
default void appendTranslation(double x, double y, double z)
{
 double thisX = getX();
 double thisY = getY();
 double thisZ = getZ();
 setPosition(x, y, z);
 getOrientation().transform(getPosition());
 getPosition().add(thisX, thisY, thisZ);
}
origin: us.ihmc/ihmc-avatar-interfaces-test

double desiredHeight = controllerRootJoint.getJointPose().getZ() - 0.2;
drcSimulationTestHelper.publishToController(HumanoidMessageTools.createPelvisHeightTrajectoryMessage(0.5, desiredHeight, worldFrame, worldFrame));
us.ihmc.euclid.geometry.interfacesPose3DBasicsgetZ

Popular methods of Pose3DBasics

  • getOrientation
  • getPosition
  • setPosition
    Sets the position to the given tuple.
  • set
    Sets both position and orientation.
  • setOrientationYawPitchRoll
    Sets the orientation part of this pose 3D with the given yaw, pitch, and roll angles. WARNING: the E
  • setOrientation
    Sets the orientation part of this pose 3D with the given orientation.
  • appendTranslation
    Rotates, then adds the given translation to this pose 3D. Use this method if the translation is expr
  • prependTranslation
    Adds the given translation to this pose 3D assuming it is expressed in the coordinates in which this
  • appendRotation
    Appends the given orientation to this pose 3D. Only the orientation part of this pose is affected by
  • applyTransform
    Transforms the position and orientation parts of this pose 3D by the given transform.
  • epsilonEquals
  • geometricallyEquals
  • epsilonEquals,
  • geometricallyEquals,
  • getX,
  • getY,
  • interpolate,
  • prependRotation,
  • setToZero

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