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Pose3DBasics.appendTranslation
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How to use
appendTranslation
method
in
us.ihmc.euclid.geometry.interfaces.Pose3DBasics

Best Java code snippets using us.ihmc.euclid.geometry.interfaces.Pose3DBasics.appendTranslation (Showing top 2 results out of 315)

origin: us.ihmc/euclid-frame

/**
* Rotates, then adds the given {@code translation} to this pose 3D.
* <p>
* Use this method if the {@code translation} is expressed in the local coordinates described by
* this pose 3D. Otherwise, use {@link #prependTranslation(FrameTuple3DReadOnly)}.
* </p>
*
* @param translation tuple containing the translation to apply to this pose 3D. Not modified.
* @throws ReferenceFrameMismatchException if {@code this} and {@code translation} are not expressed
*            in the same reference frame.
*/
default void appendTranslation(FrameTuple3DReadOnly translation)
{
 checkReferenceFrameMatch(translation);
 Pose3DBasics.super.appendTranslation(translation);
}
origin: us.ihmc/euclid-geometry

/**
* Rotates, then adds the given {@code translation} to this pose 3D.
* <p>
* Use this method if the {@code translation} is expressed in the local coordinates described by
* this pose 3D. Otherwise, use {@link #prependTranslation(Tuple3DReadOnly)}.
* </p>
*
* @param translation tuple containing the translation to apply to this pose 3D. Not modified.
*/
default void appendTranslation(Tuple3DReadOnly translation)
{
 appendTranslation(translation.getX(), translation.getY(), translation.getZ());
}
us.ihmc.euclid.geometry.interfacesPose3DBasicsappendTranslation

Javadoc

Rotates, then adds the translation (x, y, z) to this pose 3D.

Use this method if the translation (x, y, z) is expressed in the local coordinates described by this pose 3D. Otherwise, use #prependTranslation(double,double,double).

Popular methods of Pose3DBasics

  • getOrientation
  • getPosition
  • setPosition
    Sets the position to the given tuple.
  • set
    Sets both position and orientation.
  • setOrientationYawPitchRoll
    Sets the orientation part of this pose 3D with the given yaw, pitch, and roll angles. WARNING: the E
  • setOrientation
    Sets the orientation part of this pose 3D with the given orientation.
  • getZ
  • prependTranslation
    Adds the given translation to this pose 3D assuming it is expressed in the coordinates in which this
  • appendRotation
    Appends the given orientation to this pose 3D. Only the orientation part of this pose is affected by
  • applyTransform
    Transforms the position and orientation parts of this pose 3D by the given transform.
  • epsilonEquals
  • geometricallyEquals
  • epsilonEquals,
  • geometricallyEquals,
  • getX,
  • getY,
  • interpolate,
  • prependRotation,
  • setToZero

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