paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom);
paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom);
paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom);
paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom);
paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom);