paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom); paintBottomLeft(c, g, 0, height - insets.bottom, insets.left, insets.bottom); paintLeft(c, g, 0, insets.top, insets.left, height - insets.top - insets.bottom);
paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom); paintBottomLeft(c, g, 0, height - insets.bottom, insets.left, insets.bottom); paintLeft(c, g, 0, insets.top, insets.left, height - insets.top - insets.bottom);
paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom); paintBottomLeft(c, g, 0, height - insets.bottom, insets.left, insets.bottom); paintLeft(c, g, 0, insets.top, insets.left, height - insets.top - insets.bottom);
paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom); paintBottomLeft(c, g, 0, height - insets.bottom, insets.left, insets.bottom); paintLeft(c, g, 0, insets.top, insets.left, height - insets.top - insets.bottom);
paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom); paintBottomLeft(c, g, 0, height - insets.bottom, insets.left, insets.bottom); paintLeft(c, g, 0, insets.top, insets.left, height - insets.top - insets.bottom);