paintTop(c, g, insets.left, 0, width - insets.left - insets.right, insets.top); paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom);
paintTop(c, g, insets.left, 0, width - insets.left - insets.right, insets.top); paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom);
paintTop(c, g, insets.left, 0, width - insets.left - insets.right, insets.top); paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom);
paintTop(c, g, insets.left, 0, width - insets.left - insets.right, insets.top); paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom);
paintTop(c, g, insets.left, 0, width - insets.left - insets.right, insets.top); paintTopRight(c, g, width - insets.right, 0, insets.right, insets.top); paintRight(c, g, width - insets.right, insets.top, insets.right, height - insets.top - insets.bottom); paintBottomRight(c, g, width - insets.right, height - insets.bottom, insets.right, insets.bottom); paintBottom(c, g, insets.left, height - insets.bottom, width - insets.left - insets.right, insets.bottom);