} else if (useSpheroidAtmosphere(game, entity)) { return 0;
&& !useSpheroidAtmosphere(game, entity)) { setVelocityLeft(getVelocityLeft() - 1); setNTurns(0); setMp(0); if (useSpheroidAtmosphere(game, entity)) { if (game.getBoard().onGround()) {
&& !useSpheroidAtmosphere(game, entity)) { return; && !useSpheroidAtmosphere(game, entity)) { return; if ((getVelocityLeft() >= 0) || useSpheroidAtmosphere(game, entity)) {