if (step.dueFreeTurn()) { col = Color.GREEN; } else if (step.canAeroTurn(bv.game)) { col = Color.YELLOW;
if(currentStep.canAeroTurn(game) && currentStep.getMpUsed() <= mp.getEntity().getRunMP() - turnCost) { MovePath tiltedPath = straightLine.clone();
if(lastStep != null && lastStep.canAeroTurn(lastStep.getGame())) { result.add(mp.clone().addStep(MoveStepType.TURN_RIGHT)); result.add(mp.clone().addStep(MoveStepType.TURN_LEFT));
mp.getLastStep().canAeroTurn(game)) {
&& !prev.canAeroTurn(game)) { return;