movementType = EntityMovementType.MOVE_RUN; } else if (canUseSprint(game) && ((getMpUsed() <= sprintMPnoMASC) || ((getMpUsed() <= sprintMP) && isMASCUsed))
movementType = EntityMovementType.MOVE_RUN; } else if (canUseSprint(game) && ((getMpUsed() <= sprintMPnoMASC) || ((getMpUsed() <= sprintMP) && isMASCUsed))