if (useAeroAtmosphere(game, entity)) {
if(step.useAeroAtmosphere(game, entity)
if (useAeroAtmosphere(game, entity)) { if (game.getBoard().onGround() && (getNStraight() > 7)) {
if (useAeroAtmosphere(game, entity) && ((type == MoveStepType.TURN_LEFT) || (type == MoveStepType.TURN_RIGHT)) && !prev.canAeroTurn(game)) { if (useAeroAtmosphere(game, entity) && game.getBoard().onGround() && (getVelocityLeft() == 0) && (getNMoved() > 0)) {
setNTurns(getNTurns() + 1); if (useAeroAtmosphere(game, entity)) { setFreeTurn(false);