PilotingRollData roll = getBasePilotingRoll(moveType); if (step.isCareful()) { roll.addModifier(TargetRoll.CHECK_FALSE, "moving carefully"); return roll;
prev = new MoveStep(null, MoveStepType.FORWARDS); prev.setFromEntity(entity, game); prev.isCarefulPath = isCareful(); prev.isJumpingPath = isJumping(); setFirstStep(prev.mpUsed == 0); // Bug 1519330 - its not a first step when continuing after a fall