/** Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it. */ public void begin () { bind(); setFrameBufferViewport(); }
/** Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it. */ public void begin () { bind(); setFrameBufferViewport(); }
/** Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it. */ public void begin () { bind(); setFrameBufferViewport(); }