- getManagedStatus
- addManagedFrameBuffer
- attachFrameBufferColorTexture
Override this method in a derived class to attach the backing texture to the GL
framebuffer object.
- bind
Makes the frame buffer current so everything gets drawn to it.
- build
- createTexture
Override this method in a derived class to set up the backing texture as you
like.
- disposeColorTexture
Override this method in a derived class to dispose the backing texture as you
like.
- end
Unbinds the framebuffer and sets viewport sizes, all drawing will be performed
to the normal framebu
- setFrameBufferViewport
Sets viewport to the dimensions of framebuffer. Called by #begin().
- unbind
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer
from here on.