/** Makes the frame buffer current so everything gets drawn to it, must be followed by call to either {@link #nextSide()} or * {@link #bindSide(com.badlogic.gdx.graphics.Cubemap.CubemapSide)} to activate the side to render onto. */ @Override public void bind () { currentSide = -1; super.bind(); }
/** Makes the frame buffer current so everything gets drawn to it, must be followed by call to either {@link #nextSide()} or * {@link #bindSide(com.badlogic.gdx.graphics.Cubemap.CubemapSide)} to activate the side to render onto. */ @Override public void bind () { currentSide = -1; super.bind(); }
/** Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it. */ public void begin () { bind(); setFrameBufferViewport(); }
/** Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it. */ public void begin () { bind(); setFrameBufferViewport(); }
/** Makes the frame buffer current so everything gets drawn to it, must be followed by call to either {@link #nextSide()} or * {@link #bindSide(com.badlogic.gdx.graphics.Cubemap.CubemapSide)} to activate the side to render onto. */ @Override public void bind () { currentSide = -1; super.bind(); }
/** Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it. */ public void begin () { bind(); setFrameBufferViewport(); }