shader = SpriteBatch.createDefaultShader(); ownsShader = true; } else
shader = SpriteBatch.createDefaultShader(); ownsShader = true; } else
shader = createDefaultShader(); ownsShader = true; } else
shader = createDefaultShader(); ownsShader = true; } else
@Override public void preRender(int gameWidth, int gameHeight) { this.windowWidth = gameWidth; this.windowHeight = gameHeight; Gdx.gl.glClearColor(backgroundColor.r, backgroundColor.g, backgroundColor.b, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_STENCIL_BUFFER_BIT); rendering = false; renderingStage = false; if (defaultShader == null) { defaultShader = SpriteBatch.createDefaultShader(); } }
shader = SpriteBatch.createDefaultShader(); ownsShader = true; } else
shader = createDefaultShader(); ownsShader = true; } else
shader = SpriteBatch.createDefaultShader();