/** Switches the {@link SpriteBatch}. The given sprite batch won't be disposed when {@link #dispose()} is called. */ public void setSpriteBatch (SpriteBatch spriteBatch) { if (ownsSpriteBatch && this.spriteBatch != null) { this.spriteBatch.dispose(); } this.spriteBatch = spriteBatch; ownsSpriteBatch = false; }
@Override public void dispose () { batch.dispose(); font.dispose(); } }
@Override public void dispose () { batch.dispose(); font.dispose(); }
@Override public void dispose () { spriteBatch.dispose(); effect.dispose(); }
@Override public void dispose () { batch.dispose(); texture.dispose(); } }
@Override public void dispose () { batch.dispose(); texture.dispose(); } }
@Override public void dispose () { manager.dispose(); batch.dispose(); } }
@Override public void dispose () { texture.dispose(); batch.dispose(); } }
@Override public void dispose () { spriteBatch.dispose(); texture.dispose(); } }
@Override public void dispose () { batch.dispose(); atlas.dispose(); font.dispose(); } }
@Override public void dispose() { super.dispose(); packer.dispose(); batch.dispose(); }
@Override public void dispose () { batch.dispose(); font.dispose(); sphere.dispose(); } }
@Override public void dispose () { spriteBatch.dispose(); texture.dispose(); texture2.dispose(); } }
@Override public void dispose () { font.dispose(); batch.dispose(); texture.dispose(); } }
@Override public void dispose () { batch.dispose(); font.dispose(); renderer.dispose(); } }
@Override public void dispose () { spriteBatch.dispose(); renderer.dispose(); font.dispose(); // Restore predefined colors Colors.reset(); } }
@Override public void dispose () { world.dispose(); renderer.dispose(); batch.dispose(); font.dispose(); }
@Override public void dispose () { batch.dispose(); font.dispose(); img1.dispose(); img2.dispose(); } }
@Override public void dispose () { batch.dispose(); atlas.dispose(); texture.dispose(); font.dispose(); }
@Override public void dispose () { layers[0].getTexture().dispose(); batch.dispose(); font.dispose(); }