public void renderSprite () { batch.disableBlending(); if (mode % 2 == 0) sprite2.draw(batch); else sprite.draw(batch); batch.enableBlending(); } }
spriteBatch.enableBlending(); spriteBatch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
spriteBatch.enableBlending(); spriteBatch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
batch.draw(image, -pw / 2, -ph / 2, pw, ph, 0, 1, 1, 0); batch.setShader(etc1aShader); batch.enableBlending(); batch.draw(image, x, y, w, h, 0, 0.5f, 1, 0); batch.end();
batch.enableBlending(); batch.begin(); font.setColor(0, 0, 1, 1);
batch.draw(layers[0], -(int)(layers[0].getRegionWidth() / 2), -(int)(layers[0].getRegionHeight() / 2)); batch.end(); batch.enableBlending();
@Override public void enableBlending() { spriteBatch.enableBlending(); }
public void render(SpriteBatch batch, int renderLayer) { if(renderLayer == Integer.parseInt(render_layer)){ batch.enableBlending(); //draw the alpha mask drawAlphaMask(batch, item.position.x, item.position.y, item.region.getRegionWidth(), item.region.getRegionHeight()); //draw our foreground elements drawForeground(batch, item.position.x, item.position.y, item.region.getRegionWidth(), item.region.getRegionHeight()); batch.disableBlending(); } }
public void draw(SpriteBatch sb, float parentAlpha){ sb.enableBlending(); sb.draw(texture, getX() + 32, getY()); sb.disableBlending(); }
@Override public void create() { sb = new SpriteBatch(); sb.enableBlending(); instantiateSettings(); Gdx.input.setCatchBackKey(true); //Stops from exiting when back button pressed }
private void renderGraphicalStats (SpriteBatch batch, int y) { batch.enableBlending(); batch.setColor(1, 1, 1, 0.8f); batch.draw(stats.getRegion(), ScaleUtils.PlayWidth - stats.getWidth(), y); batch.setColor(1, 1, 1, 1f); batch.disableBlending(); }
@Override public void create() { sb = new SpriteBatch(150); sb.enableBlending(); instantiateSettings(); Gdx.input.setCatchBackKey(true); //Stops from exiting when back button pressed instantiateSettings(); ResourceManager.getInstance().loadTexturedDrawable("player", "player.png"); ResourceManager.getInstance().loadTexturedDrawable("enemy", "enemy.png"); ResourceManager.getInstance().loadTexturedDrawable("missile", "missile.png"); ScreenManager.setScreen(new GameScreen()); }
public void draw () { GL20 gl = Gdx.gl; gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(helpRegion, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.arrow, 320, 0, -64, 64); game.batcher.end(); gl.glDisable(GL20.GL_BLEND); }
public void draw () { GL20 gl = Gdx.gl; gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(helpRegion, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.arrow, 320, 0, -64, 64); game.batcher.end(); gl.glDisable(GL20.GL_BLEND); }
public void draw () { GL20 gl = Gdx.gl; gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(helpRegion, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.arrow, 320, 0, -64, 64); game.batcher.end(); gl.glDisable(GL20.GL_BLEND); }
public void draw () { GL20 gl = Gdx.gl; gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(helpRegion, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.arrow, 320, 0, -64, 64); game.batcher.end(); gl.glDisable(GL20.GL_BLEND); }
public void draw () { GL20 gl = Gdx.gl; gl.glClear(GL20.GL_COLOR_BUFFER_BIT); gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(helpRegion, 0, 0); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.arrow, 320, 0, -64, 64); game.batcher.end(); }
public void draw () { GL20 gl = Gdx.gl; gl.glClearColor(1, 0, 0, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142); game.batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110); game.batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64); game.batcher.end(); }
@Override public void draw (float delta) { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); viewMatrix.setToOrtho2D(0, 0, 480, 320); spriteBatch.setProjectionMatrix(viewMatrix); spriteBatch.setTransformMatrix(transformMatrix); spriteBatch.begin(); spriteBatch.disableBlending(); spriteBatch.setColor(Color.WHITE); spriteBatch.draw(background, 0, 0, 480, 320, 0, 0, 512, 512, false, false); spriteBatch.enableBlending(); spriteBatch.draw(logo, 0, 320 - 128, 480, 128, 0, 256, 512, 256, false, false); String text = "It is the end my friend.\nTouch to continue!"; TextBounds bounds = font.getMultiLineBounds(text); spriteBatch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA); font.drawMultiLine(spriteBatch, text, 0, 160 + bounds.height / 2, 480, HAlignment.CENTER); spriteBatch.end(); }
@Override public void render(float delta) { super.render(delta); if(Assets.am.update()){ Gdx.app.log("Splash Screen", "Assets are Loaded!"); dispatcher.endCurrentScreen(); }else { cam.update(); batch.setProjectionMatrix(cam.combined); batch.enableBlending(); batch.begin(); batch.draw(Assets.splashScreen, 0f, 0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); batch.end(); Gdx.gl20.glLineWidth(1f); shapeRenderer.setProjectionMatrix(cam.combined); shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); shapeRenderer.setColor(Color.CYAN); shapeRenderer.rect(0, 0, cam.viewportWidth * Assets.am.getProgress(), cam.viewportHeight / 5f); shapeRenderer.end(); } } }