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ArcadePhysics
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How to use
ArcadePhysics
in
phaser

Best JavaScript code snippets using phaser.ArcadePhysics(Showing top 3 results out of 315)

origin: geckosio/phaser-on-nodejs

it('should multiply to 528 (24*22)', done => {
 class MainScene extends Phaser.Scene {
  preload() {
   this.load.image('star', '../assets/star.png')
  }

  create() {
   const star = this.physics.add.sprite(400, 300, 'star')
   expect(star.body.width * star.body.height).toBe(528)
   done()
  }
 }

 StartTest([MainScene])
})
origin: geckosio/phaser-on-nodejs

this.player = this.physics.add.sprite(96, 96, '')
this.player.body.setSize(24, 38)
this.physics.add.collider(this.player, layer)
origin: geckosio/phaser-on-nodejs

it('should multiply to 1536 (32*48)', done => {
 class MainScene extends Phaser.Scene {
  preload() {
   this.load.spritesheet('dude', '../assets/dude.png', {
    frameWidth: 32,
    frameHeight: 48,
   })
  }

  create() {
   const dude = this.physics.add.sprite(100, 450, 'dude')
   expect(dude.body.width * dude.body.height).toBe(1536)
   done()
  }
 }

 StartTest([MainScene])
})
phaser(npm)ArcadePhysics

Most used phaser functions

  • LoaderPlugin.image
  • LoaderPlugin.tilemapTiledJSON
  • ScenePlugin.start
  • AnimationManager.create
  • AnimationManager.generateFrameNames
  • ArcadePhysics.add,
  • Body.height,
  • Body.onFloor,
  • Body.setSize,
  • Body.width,
  • Factory.collider,
  • Factory.sprite,
  • Game,
  • Game.Game,
  • GameObjectCreator.tilemap,
  • GameObjectFactory.text,
  • HEADLESS,
  • LoaderPlugin.atlas,
  • LoaderPlugin.spritesheet

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