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Body.height
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height
function
in
Body

Best JavaScript code snippets using phaser.Body.height(Showing top 3 results out of 315)

origin: geckosio/phaser-on-nodejs

it('should multiply to 528 (24*22)', done => {
 class MainScene extends Phaser.Scene {
  preload() {
   this.load.image('star', '../assets/star.png')
  }

  create() {
   const star = this.physics.add.sprite(400, 300, 'star')
   expect(star.body.width * star.body.height).toBe(528)
   done()
  }
 }

 StartTest([MainScene])
})
origin: geckosio/phaser-on-nodejs

it('body size should be 32 * 48 (1536)', done => {
 class Player extends Phaser.Physics.Arcade.Sprite {
  constructor(scene, x, y) {
   // pass empty string for the texture
   super(scene, x, y, '')

   scene.add.existing(this)
   scene.physics.add.existing(this)

   // set the width and height of the sprite as the body size
   this.body.setSize(32, 48)
  }
 }

 class MainScene extends Phaser.Scene {
  create() {
   this.player = new Player(this, 100, 100)
  }

  update(time, delta) {
   expect(this.player.body.width * this.player.body.height).toBe(1536)
   done()
  }
 }

 StartTest([MainScene])
})
origin: geckosio/phaser-on-nodejs

it('should multiply to 1536 (32*48)', done => {
 class MainScene extends Phaser.Scene {
  preload() {
   this.load.spritesheet('dude', '../assets/dude.png', {
    frameWidth: 32,
    frameHeight: 48,
   })
  }

  create() {
   const dude = this.physics.add.sprite(100, 450, 'dude')
   expect(dude.body.width * dude.body.height).toBe(1536)
   done()
  }
 }

 StartTest([MainScene])
})
phaser(npm)Bodyheight

Most used phaser functions

  • LoaderPlugin.image
  • LoaderPlugin.tilemapTiledJSON
  • ScenePlugin.start
  • AnimationManager.create
  • AnimationManager.generateFrameNames
  • ArcadePhysics.add,
  • Body.height,
  • Body.onFloor,
  • Body.setSize,
  • Body.width,
  • Factory.collider,
  • Factory.sprite,
  • Game,
  • Game.Game,
  • GameObjectCreator.tilemap,
  • GameObjectFactory.text,
  • HEADLESS,
  • LoaderPlugin.atlas,
  • LoaderPlugin.spritesheet

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