- addQuad
- prepareTexture
- addTriangles
Adds a collection of triangles to the current render operation. See
#addTriangles(InternalTransform,
- clearProgram
Destroys this shader's programs and releases any GL resources. The programs will
be recreated if the
- createCore
Forces the creation of our shader core. Used during GLContext.init to determine
whether we need to f
- createTextureCore
Creates the texture core for this shader.
- deactivate
Does any necessary shutdown when no longer using this shader.
- flush
Sends all accumulated vertex/element info to GL.
- reference
Notes that this shader is in use by a layer. This is used for reference counted
resource management.
- release
Notes that this shader is no longer in use by a layer. This is used for
reference counted resource m
- textureColor
- textureTint