/** * Forces the creation of our shader core. Used during GLContext.init to determine whether we * need to fall back to a less sophisticated quad shader. */ void createCore() { this.texEpoch = ctx.epoch(); this.texCore = createTextureCore(); }
/** * Forces the creation of our shader core. Used during GLContext.init to determine whether we * need to fall back to a less sophisticated quad shader. */ void createCore() { this.texEpoch = ctx.epoch(); this.texCore = createTextureCore(); }