public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }