public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Point3...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { Point3 p = a[i]; buff[_channels*i+0] = (float) p.x; buff[_channels*i+1] = (float) p.y; buff[_channels*i+2] = (float) p.z; } put(0, 0, buff); //TODO: check ret val! }