public void glBindAttribLocation (int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
public void glBindAttribLocation (int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
public void glBindAttribLocation (int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
public void glBindAttribLocation (int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
@Override public void glBindAttribLocation(int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
@Override public void glBindAttribLocation(int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
@Override public void glBindAttribLocation(int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
@Override public void glBindAttribLocation(int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
public void glBindAttribLocation (int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
@Override public void glBindAttribLocation(int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
@Override public void glBindAttribLocation(int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
public void glBindAttribLocation (int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
@Override public void bindAttribLocation(int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); }
GL20.glAttachShader(program, fragmentShader); GL20.glBindAttribLocation(program, 0, "vertex"); GL20.glBindAttribLocation(program, 1, "texcoord"); GL20.glBindAttribLocation(program, 2, "color");
glAttachShader(programObject, fragmentShaderObject); glBindAttribLocation(programObject, 0, "vertices"); glBindAttribLocation(programObject, 1, "textures");