public void glLinkProgram (int program) { GL20.glLinkProgram(program); }
public void glLinkProgram (int program) { GL20.glLinkProgram(program); }
public void glLinkProgram (int program) { GL20.glLinkProgram(program); }
public void glLinkProgram (int program) { GL20.glLinkProgram(program); }
@Override public void glLinkProgram(final int program) { GL20.glLinkProgram(program); }
public void glLinkProgram(int param1) { GL20.glLinkProgram(param1); }
int linkShaderProgram(int featureHash) { int shaderProgram = GL20.glCreateProgram(); GL20.glAttachShader(shaderProgram, disposalAction.fragmentPrograms.get(featureHash)); GL20.glAttachShader(shaderProgram, disposalAction.vertexPrograms.get(featureHash)); GL20.glLinkProgram(shaderProgram); GL20.glValidateProgram(shaderProgram); return shaderProgram; }
@Override public void glLinkProgram(int program) { GL20.glLinkProgram(program); }
@Override public void glLinkProgram(int program) { GL20.glLinkProgram(program); }
@Override public void glLinkProgram(int program) { GL20.glLinkProgram(program); }
@Override public void glLinkProgram(int program) { GL20.glLinkProgram(program); }
@Override public void glLinkProgram(int program) { GL20.glLinkProgram(program); }
@Override public void glLinkProgram(int program) { GL20.glLinkProgram(program); }
@Override public void glLinkProgram(int program) { GL20.glLinkProgram(program); }
public void glLinkProgram (int program) { GL20.glLinkProgram(program); }
@Override public void glLinkProgram(int program) { GL20.glLinkProgram(program); }
public void glLinkProgram (int program) { GL20.glLinkProgram(program); }
public void glLinkProgram(int param1) { GL20.glLinkProgram(param1); }
public void glLinkProgram(int param1) { GL20.glLinkProgram(param1); }
@Override public boolean linkProgram(int program) { GL20.glLinkProgram(program); return GL20.glGetProgram(program, GL20.GL_LINK_STATUS) == GL11.GL_TRUE; }