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ParticleSystem.reallocateBuffer
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How to use
reallocateBuffer
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.reallocateBuffer (Showing top 4 results out of 315)

origin: libgdx/libgdx

if (m_internalAllocatedCapacity < capacity) {
 m_flagsBuffer.data =
   reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false);
 m_positionBuffer.data =
   reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false);
 m_velocityBuffer.data =
   reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false);
 m_accumulationBuffer =
   BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity,
     true);
 m_colorBuffer.data =
   reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true);
 m_groupBuffer =
   BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0,
     m_internalAllocatedCapacity, capacity, false);
 m_userDataBuffer.data =
   reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true);
 m_internalAllocatedCapacity = capacity;
origin: jbox2d/jbox2d

if (m_internalAllocatedCapacity < capacity) {
 m_flagsBuffer.data =
   reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false);
 m_positionBuffer.data =
   reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false);
 m_velocityBuffer.data =
   reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false);
 m_accumulationBuffer =
   BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity,
     true);
 m_colorBuffer.data =
   reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true);
 m_groupBuffer =
   BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0,
     m_internalAllocatedCapacity, capacity, false);
 m_userDataBuffer.data =
   reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true);
 m_internalAllocatedCapacity = capacity;
origin: andmizi/MobikeTags

if (m_internalAllocatedCapacity < capacity) {
 m_flagsBuffer.data =
   reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false);
 m_positionBuffer.data =
   reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false);
 m_velocityBuffer.data =
   reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false);
 m_accumulationBuffer =
   BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity,
     true);
 m_colorBuffer.data =
   reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true);
 m_groupBuffer =
   BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0,
     m_internalAllocatedCapacity, capacity, false);
 m_userDataBuffer.data =
   reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true);
 m_internalAllocatedCapacity = capacity;
origin: com.github.almasb/fxgl-physics

if (m_internalAllocatedCapacity < capacity) {
  m_flagsBuffer.data =
      reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false);
  m_positionBuffer.data =
      reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false);
  m_velocityBuffer.data =
      reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false);
  m_accumulationBuffer =
      BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity,
          true);
  m_colorBuffer.data =
      reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true);
  m_groupBuffer =
      BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0,
          m_internalAllocatedCapacity, capacity, false);
  m_userDataBuffer.data =
      reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true);
  m_internalAllocatedCapacity = capacity;
org.jbox2d.particleParticleSystemreallocateBuffer

Popular methods of ParticleSystem

  • <init>
  • RotateBuffer
  • addContact
  • computeDepthForGroup
  • computeParticleCollisionEnergy
  • computeRelativeTag
  • computeTag
  • createParticle
  • createParticleGroup
  • destroyParticle
  • destroyParticleGroup
  • destroyParticlesInGroup
  • destroyParticleGroup,
  • destroyParticlesInGroup,
  • destroyParticlesInShape,
  • getCriticalPressure,
  • getCriticalVelocity,
  • getCriticalVelocitySquared,
  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

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