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ParticleSystem.createParticleGroup
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How to use
createParticleGroup
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.createParticleGroup (Showing top 4 results out of 315)

origin: libgdx/libgdx

/**
 * Create a particle group whose properties have been defined. No reference to the definition is
 * retained.
 * 
 * @warning This function is locked during callbacks.
 */
public ParticleGroup createParticleGroup(ParticleGroupDef def) {
 assert (isLocked() == false);
 if (isLocked()) {
  return null;
 }
 ParticleGroup g = m_particleSystem.createParticleGroup(def);
 return g;
}
origin: jbox2d/jbox2d

/**
 * Create a particle group whose properties have been defined. No reference to the definition is
 * retained.
 * 
 * @warning This function is locked during callbacks.
 */
public ParticleGroup createParticleGroup(ParticleGroupDef def) {
 assert (isLocked() == false);
 if (isLocked()) {
  return null;
 }
 ParticleGroup g = m_particleSystem.createParticleGroup(def);
 return g;
}
origin: com.github.almasb/fxgl-physics

/**
 * Create a particle group whose properties have been defined. No reference to the definition is
 * retained. This function is locked during callbacks.
 *
 * @param def particle group definition
 * @return particle group
 */
public ParticleGroup createParticleGroup(ParticleGroupDef def) {
  assertNotLocked();
  return particleSystem.createParticleGroup(def);
}
origin: andmizi/MobikeTags

/**
 * Create a particle group whose properties have been defined. No reference to the definition is
 * retained.
 * 
 * @warning This function is locked during callbacks.
 */
public ParticleGroup createParticleGroup(ParticleGroupDef def) {
 assert (isLocked() == false);
 if (isLocked()) {
  return null;
 }
 ParticleGroup g = m_particleSystem.createParticleGroup(def);
 return g;
}
org.jbox2d.particleParticleSystemcreateParticleGroup

Popular methods of ParticleSystem

  • <init>
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  • addContact
  • computeDepthForGroup
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  • computeRelativeTag
  • computeTag
  • createParticle
  • destroyParticle
  • destroyParticleGroup
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  • destroyParticlesInGroup,
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  • getCriticalVelocitySquared,
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  • getParticleDamping,
  • getParticleDensity

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