- getBodyA
get the first body attached to this joint.
- getBodyB
get the second body attached to this joint.
- getCollideConnected
Get collide connected. Note: modifying the collide connect flag won't work
correctly because the fla
- getType
get the type of the concrete joint.
- create
- destructor
Override to handle destruction of joint
- getAnchorA
get the anchor point on bodyA in world coordinates.
- getAnchorB
get the anchor point on bodyB in world coordinates.
- getNext
get the next joint the world joint list.
- initVelocityConstraints
Internal
- solvePositionConstraints
This returns true if the position errors are within tolerance.
- solveVelocityConstraints
Internal