- <init>
- getAngle
The world angle of the body in radians.
- getAngularDamping
Angular damping is use to reduce the angular velocity. The damping parameter can
be larger than 1.0f
- getAngularVelocity
The angular velocity of the body.
- getGravityScale
Experimental: scales the inertia tensor.
- getLinearDamping
Linear damping is use to reduce the linear velocity. The damping parameter can
be larger than 1.0f b
- getPosition
The world position of the body. Avoid creating bodies at the origin since this
can lead to many over
- getType
The body type: static, kinematic, or dynamic. Note: if a dynamic body would have
zero mass, the mass
- getUserData
Use this to store application specific body data.
- isActive
Does this body start out active?
- isAllowSleep
Set this flag to false if this body should never fall asleep. Note that this
increases CPU usage.
- isAwake
Is this body initially sleeping?