- <init>
- calculateDamagePotential
- calculateKickDamagePotential
- calculateMyDamagePotential
- calculateMyKickDamagePotential
- canFlankAndKick
- checkPathForHazards
- distanceToClosestEnemy
Gives the distance to the closest enemy unit, or zero if none exist
- distanceToHomeEdge
Returns distance to the unit's home edge. Gives the distance to the closest edge
- evaluateMovedEnemy
- evaluateUnmovedEnemy
Guesses a number of things about an enemy that has not yet moved TODO estimated
damage is sloppy. Im
- findClosestEnemy