- getGame
- getHost
- getPort
- <init>
Construct a client which will try to connect. If the connection fails, it will
alert the player, fre
- connect
Attempt to connect to the specified host
- die
Shuts down threads and sockets
- getLocalPlayer
Return the local player
- sendAddEntity
Sends an "add entity" packet with only one Entity.
- sendChat
Broadcast a general chat message from the local player
- sendGameOptions
Send the game options to the server
- sendMapSettings
Send the new map selection to the server
- sendPlanetaryConditions
Send the planetary Conditions to the server