client = new Client(hd.playerName, "localhost", hd.port); //$NON-NLS-1$ ClientGUI gui = new ClientGUI(client, controller); controller.clientgui = gui;
client = new Client(cd.playerName, cd.serverAddr, cd.port); ClientGUI gui = new ClientGUI(client, controller); controller.clientgui = gui;
return; client = new Client(hd.playerName, "localhost", hd.port); //$NON-NLS-1$ ClientGUI gui = new ClientGUI(client, controller); controller.clientgui = gui;
if (!"".equals(sd.localName)) { //$NON-NLS-1$ client = new Client(hd.playerName, "localhost", hd.port); //$NON-NLS-1$ gui = new ClientGUI(client, controller); controller.clientgui = gui;
public void joinGame(Scenario scenario, ArrayList<Unit> meks) { LaunchGameDialog lgd = new LaunchGameDialog(campaigngui.getFrame(), false, campaign); lgd.setVisible(true); if(lgd.cancelled) { return; } try { client = new Client(lgd.playerName, lgd.serverAddr, lgd.port); } catch (Exception ex) { MekHQ.logMessage("Failed to connect to server properly"); MekHQ.logError(ex); return; } client.getGame().addGameListener(this); currentScenario = scenario; //Start the game thread gameThread = new GameThread(lgd.playerName, client, this, meks, false); gameThread.start(); }
client = new Client(playerName, "127.0.0.1", port); //$NON-NLS-1$