if( rootGL.isGL2ES3() ) { // FIXME remove if ES2 == ES3 later final GL2ES3 gl2es3 = rootGL.getGL2ES3(); gl2es3.glGenVertexArrays(1, tmp, 0); defaultVAO = tmp[0]; gl2es3.glBindVertexArray(defaultVAO);
if( rootGL.isGL2ES3() ) { // FIXME remove if ES2 == ES3 later final GL2ES3 gl2es3 = rootGL.getGL2ES3(); gl2es3.glGenVertexArrays(1, tmp, 0); defaultVAO = tmp[0]; gl2es3.glBindVertexArray(defaultVAO);