final GL2ES3 gl2es3 = gl.getRootGL().getGL2ES3(); gl2es3.glBindVertexArray(0); gl2es3.glDeleteVertexArrays(1, tmp, 0); defaultVAO = 0;
final GL2ES3 gl2es3 = gl.getRootGL().getGL2ES3(); gl2es3.glBindVertexArray(0); gl2es3.glDeleteVertexArrays(1, tmp, 0); defaultVAO = 0;