/** * Override if you want to do something special with the depth texture; * @param depthTexture */ protected void setDepthTexture(Texture depthTexture){ getMaterial().setTexture("DepthTexture", depthTexture); }
filter.postFrame(renderManager, viewPort, buff, sceneFb); Material mat = filter.getMaterial(); if (msDepth && filter.isRequiresDepthTexture()) { mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples());
/** * Override if you want to do something special with the depth texture; * @param depthTexture */ protected void setDepthTexture(Texture depthTexture){ getMaterial().setTexture("DepthTexture", depthTexture); }
/** * Override if you want to do something special with the depth texture; * @param depthTexture */ protected void setDepthTexture(Texture depthTexture){ getMaterial().setTexture("DepthTexture", depthTexture); }
Material mat = filter.getMaterial(); if (msDepth && filter.isRequiresDepthTexture()) { mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples());
filter.postFrame(renderManager, viewPort, buff, sceneFb); Material mat = filter.getMaterial(); if (msDepth && filter.isRequiresDepthTexture()) { mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples());