public void onAction(String name, boolean isPressed, float tpf) { if (name.equals("stop") && isPressed) { stop = !stop; // slsr.displayFrustum(); System.out.println("pos : " + spot.getPosition()); System.out.println("dir : " + spot.getDirection()); } } }, "stop");
@Override protected void setMaterialParameters(Material material) { material.setVector3("LightPos", light.getPosition()); material.setVector3("LightDir", light.getDirection()); }
@Override public void simpleUpdate(float tpf) { super.simpleUpdate(tpf); angle += tpf; angle %= FastMath.TWO_PI; spot.setPosition(new Vector3f(FastMath.cos(angle) * 30f, 34.013165f, FastMath.sin(angle) * 30f)); lightMdl.setLocalTranslation(spot.getPosition()); spot.setDirection(lightTarget.subtract(spot.getPosition())); }
@Override public void simpleUpdate(float tpf) { if (!stop) { super.simpleUpdate(tpf); angle += tpf; angle %= FastMath.TWO_PI; spot.setPosition(new Vector3f(FastMath.cos(angle) * 30f, 34.013165f, FastMath.sin(angle) * 30f)); lightMdl.setLocalTranslation(spot.getPosition()); spot.setDirection(lightTarget.subtract(spot.getPosition())); } } }
@Override protected void updateShadowCams(Camera viewCam) { if (light == null) { logger.warning("The light can't be null for a " + getClass().getName()); return; } float zFar = zFarOverride; if (zFar == 0) { zFar = viewCam.getFrustumFar(); } //We prevent computing the frustum points and splits with zeroed or negative near clip value float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f); ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points); //shadowCam.setDirection(direction); shadowCam.setFrustumPerspective(light.getSpotOuterAngle() * FastMath.RAD_TO_DEG * 2.0f, 1, 1f, light.getSpotRange()); shadowCam.getRotation().lookAt(light.getDirection(), shadowCam.getUp()); shadowCam.setLocation(light.getPosition()); shadowCam.update(); shadowCam.updateViewProjection(); }
Vector3f pos = light.getPosition(); Vector3f dir = light.getDirection(); tempPosition.set(light.getPosition()); tempDirection.set(light.getDirection()); transformPosition(viewMatrix, tempPosition);
case Spot: SpotLight sl = (SpotLight) l; Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange();
spot.setSpotOuterAngle(10*FastMath.DEG_TO_RAD); spot.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); spot.setDirection(lightTarget.subtract(spot.getPosition())); spot.setColor(ColorRGBA.White.mult(2)); rootNode.addLight(spot);
@Override public void simpleUpdate(float tpf) { TempVars vars = TempVars.get(); boolean intersect = spotLight.intersectsFrustum(frustumCam, vars); if (intersect) { geom.getMaterial().setColor("Diffuse", ColorRGBA.Green); } else { geom.getMaterial().setColor("Diffuse", ColorRGBA.White); } Vector3f farPoint = vars.vect1.set(spotLight.getPosition()).addLocal(vars.vect2.set(spotLight.getDirection()).multLocal(spotLight.getSpotRange())); //computing the radius of the base disc float farRadius = (spotLight.getSpotRange() / FastMath.cos(spotLight.getSpotOuterAngle())) * FastMath.sin(spotLight.getSpotOuterAngle()); //computing the projection direction : perpendicular to the light direction and coplanar with the direction vector and the normal vector Vector3f perpDirection = vars.vect2.set(spotLight.getDirection()).crossLocal(frustumCam.getWorldPlane(3).getNormal()).normalizeLocal().crossLocal(spotLight.getDirection()); //projecting the far point on the base disc perimeter Vector3f projectedPoint = vars.vect3.set(farPoint).addLocal(perpDirection.multLocal(farRadius)); vars.release(); // boxGeo.setLocalTranslation(spotLight.getPosition()); // boxGeo.setLocalTranslation(projectedPoint); } }
sl.setColor(ColorRGBA.White.mult(1.0f)); sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f)); sl.setDirection(sl.getPosition().mult(-1)); sl.setSpotOuterAngle(0.1f); sl.setSpotInnerAngle(0.004f);
spot.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD); spot.setPosition(new Vector3f(70.70334f, 34.013165f, 27.1017f)); spot.setDirection(lightTarget.subtract(spot.getPosition()).normalizeLocal()); spot.setColor(ColorRGBA.White.mult(2)); rootNode.addLight(spot);
case Spot: SpotLight sl = (SpotLight) l; Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange();
case Spot: SpotLight sl = (SpotLight) l; Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange();
System.err.println("light " + spotLight.getPosition());
@Override protected void setMaterialParameters(Material material) { material.setVector3("LightPos", light.getPosition()); material.setVector3("LightDir", light.getDirection()); }
@Override protected void updateShadowCams(Camera viewCam) { if (light == null) { logger.warning("The light can't be null for a " + getClass().getName()); return; } float zFar = zFarOverride; if (zFar == 0) { zFar = viewCam.getFrustumFar(); } //We prevent computing the frustum points and splits with zeroed or negative near clip value float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f); ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points); //shadowCam.setDirection(direction); shadowCam.setFrustumPerspective(light.getSpotOuterAngle() * FastMath.RAD_TO_DEG * 2.0f, 1, 1f, light.getSpotRange()); shadowCam.getRotation().lookAt(light.getDirection(), shadowCam.getUp()); shadowCam.setLocation(light.getPosition()); shadowCam.update(); shadowCam.updateViewProjection(); }
Vector3f pos = light.getPosition(); Vector3f dir = light.getDirection(); tempPosition.set(light.getPosition()); tempDirection.set(light.getDirection()); transformPosition(viewMatrix, tempPosition);
case Spot: SpotLight sl = (SpotLight) l; Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange();
case Spot: SpotLight sl = (SpotLight) l; Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange();
case Spot: SpotLight sl = (SpotLight) l; Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange();