transformDirection(viewMatrix, tempDirection); float invRange = light.getInvSpotRange(); float spotAngleCos = light.getPackedAngleCos(); lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange(); float spotAngleCos = sl.getPackedAngleCos(); tmpVec.set(pos2.getX(), pos2.getY(), pos2.getZ(), 1.0f);
Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange(); float spotAngleCos = sl.getPackedAngleCos();
Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange(); float spotAngleCos = sl.getPackedAngleCos(); tmpVec.set(pos2.getX(), pos2.getY(), pos2.getZ(), 1.0f);
transformDirection(viewMatrix, tempDirection); float invRange = light.getInvSpotRange(); float spotAngleCos = light.getPackedAngleCos(); lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange(); float spotAngleCos = sl.getPackedAngleCos();
Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange(); float spotAngleCos = sl.getPackedAngleCos();
Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange(); float spotAngleCos = sl.getPackedAngleCos();
Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange(); float spotAngleCos = sl.getPackedAngleCos(); tmpVec.set(pos2.getX(), pos2.getY(), pos2.getZ(), 1.0f);
Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange(); float spotAngleCos = sl.getPackedAngleCos(); tmpVec.set(pos2.getX(), pos2.getY(), pos2.getZ(), 1.0f);