- <init>
Creates a new AudioNode with the given data and key.
- getStatus
- play
Start playing the audio.
- setPositional
Set the audio node as positional. The position, velocity, and distance
parameters effect positional
- stop
Stop playing the audio that was started with AudioNode#play().
- setLooping
Set the looping mode for the audio node. The default is false.
- setVolume
Set the volume of this audio node. The volume is specified as gain. 1.0 is the
default.
- playInstance
Start playing an instance of this audio. This method can be used to play the
same AudioNode multiple
- getName
- setReverbEnabled
Set to true to enable reverberation effects for this audio node. Does nothing if
the audio node is n
- getRenderer
- getUserData