public static void addBakedQuads(@Nonnull List<BakedQuad> quads, @Nonnull List<Vertex> vertices, @Nonnull TextureAtlasSprite tex, Vector4f color) { RenderUtil.addBakedQuads(quads, vertices, tex, color); }
public static void addBakedQuads(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bound, @Nonnull TextureAtlasSprite tex) { RenderUtil.addBakedQuads(quads, bound, tex); }
public static void addBakedQuads(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bound, @Nonnull TextureAtlasSprite tex, Vector4f color) { RenderUtil.addBakedQuads(quads, bound, tex, color); }
public static void addBakedQuads(@Nonnull final List<BakedQuad> quads, @Nonnull final BoundingBox bb, @Nonnull final TextureAtlasSprite tex, final Vector4f color) { addBakedQuads(quads, bb, FULL_UVS, tex, color); }
public static void addBakedQuads(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bound, @Nonnull Vector4f uvs, @Nonnull TextureAtlasSprite tex) { RenderUtil.addBakedQuads(quads, bound, uvs, tex); }
public static void addBakedQuads(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull Vector4f uvs, @Nonnull TextureAtlasSprite tex) { addBakedQuads(quads, bb, uvs, tex, null); }
public static void addBakedQuads(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex) { addBakedQuads(quads, bb, FULL_UVS, tex); }
@SideOnly(Side.CLIENT) public void addModeConnectorQuads(EnumFacing dir, @Nonnull Offset offset, @Nonnull TextureAtlasSprite tex, Vector4f color, @Nonnull List<BakedQuad> quads) { List<Vertex> verts = IO_RING_VERTS.get(dir); if (verts == null) { return; } Vector3d trans = getTranslation(dir, offset); List<Vertex> xFormed = new ArrayList<Vertex>(verts.size()); for (Vertex v : verts) { Vertex xf = new Vertex(v); xf.xyz.add(trans); xFormed.add(xf); } RenderUtil.addBakedQuads(quads, xFormed, tex, color); }